Wednesday 14 March 2012

Zero Hour - S. D. Perry

Date Read: January 2004

Sent to investigate a series of grisly murders in Raccoon City, S.T.A.R.S. Bravo Team scrambles into action. On the way to the scene, Bravo's helicopter crashes. Although everyone survives, what they discover next is gruesome: an overturned military transport truck riddled with corpses -- and that's only the beginning of their nightmare. Bravo Team is about to discover the evil that is growing all around them, and rookie member Rebecca Chambers is beginning to wonder what she's gotten herself into.

My Thoughts: It goes without saying that anyone who loves the Resident Evil games will get more out of this than those who don't. The book is easy-read and puts all of the cheesy charm from the game onto paper, laced with puzzles that Rebecca and Billy seem to solve all too easily. They know exactly what to do straight away, hardly any questions asked. If (like me) you find yourself going round in circles trying to complete some of the games, you will wonder where they managed to draw all of this magic intuition from.

The characters in RE are so well known, and on paper they just seemed to fall flat. The scenery is also not well described (although if you've played the games, this won't be much of a problem).One thing that brought me round a little towards this book is that the action is constant, and you are never bored with it.Not too bad, but could have been so much better!
I RATED IT 4/10

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